Monday, 27 June 2011

Time to get WORKING

Okay. Exams are over. Shit's going to get messy. We're on it now. This is HAPPENING.

Friday, 17 June 2011

Big Jim

Early design of a boss, Big Jim. He's supposed to be pretty big, as indicated by his name and also bucket of dwarves.

p.s Big Jim isn't really his name

Sunday, 5 June 2011

Making progress.

Sorry for the lack of posting. Been working in C# trying to get the basic engine ready. I've got a simple physics system working for it so I'm currently trying to make a nice little level editor. I had a crazy bit of code that converts a bitmap to a set of tiles but it was scary because you couldn't actually SEE the level map until you played it. Going back to the basics and having a level editor for Marcus to use instead. Should be nice. When we've got a framework I'll probably post it up here or somewhere.